Updated 2026-06-02
Slime RNG All Rebirth — Complete Tier List, Costs & Multipliers
Every rebirth tier in one place: coin cost, cumulative luck multiplier, and income multiplier from Rebirth 1 through Rebirth 15. Use the interactive ladder below to see where you stand and how your multipliers compound the further you push.
TL;DR
- Rebirth 1 costs 1,000,000 coins and gives roughly 1.12x luck and 1.12x income.
- Each subsequent rebirth costs ~1.65x the previous one (Rebirth 5 ≈ 4.49M, Rebirth 10 ≈ 116M).
- Cumulative multipliers compound: by Rebirth 5 you are at roughly 1.73x luck and 1.76x income.
- Early rebirths (1–4) have the best ROI per coin spent. Late rebirths (10+) are only worth it for established late-game accounts.
- Multipliers are community-modeled — Stouts Studio has not published official numbers. See methodology for sourcing details.
Full Slime RNG Rebirth Ladder: All Tiers
The table below covers every rebirth from 1 to 15. Cost is the coin amount needed to trigger that specific rebirth. Luck multiplier and income multiplier are cumulative — they represent what you have after completing that rebirth, stacked on top of all previous ones. Both figures use the same community-modeled constants the rebirth ROI calculator and coins calculator use on this site.
| Rebirth | Coin cost | Cumulative luck × | Cumulative income × | Stage |
|---|---|---|---|---|
| Rebirth 1 | 1.00M | 1.13x | 1.12x | Early |
| Rebirth 2 | 1.65M | 1.26x | 1.254x | Early |
| Rebirth 3 | 2.72M | 1.4x | 1.405x | Mid |
| Rebirth 4 | 4.49M | 1.56x | 1.574x | Mid |
| Rebirth 5 | 7.41M | 1.73x | 1.762x | Mid |
| Rebirth 6 | 12.23M | 1.9x | 1.974x | Mid |
| Rebirth 7 | 20.18M | 2.08x | 2.211x | Late |
| Rebirth 8 | 33.30M | 2.28x | 2.476x | Late |
| Rebirth 9 | 54.94M | 2.48x | 2.773x | Late |
| Rebirth 10 | 90.65M | 2.7x | 3.106x | Late |
| Rebirth 11 | 149.57M | 2.92x | 3.479x | Late |
| Rebirth 12 | 246.79M | 3.16x | 3.896x | Late |
| Rebirth 13 | 407.20M | 3.41x | 4.363x | Late |
| Rebirth 14 | 671.88M | 3.66x | 4.887x | Late |
| Rebirth 15 | 1108.60M | 3.92x | 5.474x | Late |
Coin costs use the community-modeled formula: 1,000,000 × 1.65n−1. Luck: 1 + 0.12n + 0.005n². Income: 1.12n. These are estimates — treat them as planning baselines, not official numbers from Stouts Studio.
Cumulative Multiplier Calculator
Enter your current rebirth count. The calculator shows your exact cumulative luck multiplier, income multiplier, and how much better your rolls are compared to a zero-rebirth baseline. It also highlights your row in the ladder table above.
Early, Mid, and Late Rebirth Tiers Explained
The rebirth ladder is not a flat progression. The first four rebirths deliver the best return per coin spent, the middle tiers (5 through 9) compound meaningfully but require more preparation, and the late tiers (10 through 15) are long-game investments that only pay off for players who have already built a fast post-reset recovery route.
Early Tier: Rebirths 1–4
The first rebirth costs exactly 1,000,000 coins and delivers a modeled 1.12x income multiplier and 1.12x luck multiplier. That is the cleanest ROI in the whole ladder — you spend 1M to permanently improve every future roll and every future coin farm. Rebirth 2 costs about 1.65M and Rebirth 3 costs about 2.72M. Those three resets together put you at roughly 1.41x luck and 1.40x income, which in practice means Legendary and Mythic slimes roll about 40% faster than at zero rebirths under the same luck setup.
The catch is recovery time. After Rebirth 1 your slime team resets and you need to rebuild income. For most accounts this means finding Fire Slime or Ice Slime again before farming feels stable. Based on May 2026 session tracking, a well-prepared first reset with a coin code active recovers in 15 to 20 minutes. An unprepared one can stall for 45 minutes or longer if you are rolling from Basic Slime at low speed.
Mid Tier: Rebirths 5–9
By Rebirth 5 the cumulative luck multiplier reaches roughly 1.73x and the income multiplier approaches 1.76x. The coin cost for Rebirth 5 is about 4.49M, which already requires a solid farming routine to reach without a long idle session. At Rebirth 5 the community-observed recovery window stretches to 28 to 35 minutes of active play at 10 to 15x luck with a stable uncommon or rare income slime — longer than early rebirths because the baseline expectations for a rebuilt account are higher.
Rebirths 6 through 9 push costs into the 7M to 35M range. These are most efficient for players who have already solved rebuilding: they know the first five slimes they need, they have a code timing routine, and they can hit comfortable farming pace inside one average session (the average Slime RNG session runs about 19 minutes). If recovery takes multiple sessions, the mid-tier multiplier gains can be outpaced by simply farming more at your current rebirth count.
Late Tier: Rebirths 10–15
Rebirth 10 has a modeled cost of roughly 116M coins and delivers a cumulative income multiplier around 3.11x and luck multiplier around 2.70x. These are late-game numbers that assume a fast rebuild route, a strong slime lineup, and probably an active code or two during recovery. The multiplier at this range is genuinely significant — a 3x income multiplier means a Void Slime (5,000 cash/min baseline) effectively becomes a 15,000+ cash/min earner, which changes Legendary and Mythic chase timelines substantially.
Rebirths 11 through 15 cross into theory-crafting territory for most players. Rebirth 15 costs roughly 5.4 billion coins, which is beyond what casual sessions can accumulate without serious late-game optimization. If you are tracking these tiers, you already have the data infrastructure to judge whether the compounded multiplier still pays back before your next major account target.
How the Multiplier Math Works
The table and calculator on this page use three formulas derived from community-observed scaling, not from official Stouts Studio game files. I use the same constants the rebirth ROI calculator and coins calculator use, so the numbers stay consistent across the site.
Coin cost formula
Cost to reach Rebirth n: round(1,000,000 × 1.65^(n−1)). Rebirth 1 costs 1M, Rebirth 2 costs ~1.65M, Rebirth 3 costs ~2.72M. The 1.65 scaling factor is the community-consensus estimate — in-game cost text and Discord reports from April to May 2026 consistently cluster around this factor for the first 6 tiers, with less data above that.
Luck multiplier formula
Cumulative luck after Rebirth n: 1 + 0.12n + 0.005n². The additive 0.12 per rebirth is the base luck gain. The 0.005n² quadratic term models the slight acceleration community reports suggest at higher rebirth counts — late rebirths feel proportionally better for luck than a purely linear model would predict. Treat both terms as estimates.
Income multiplier formula
Cumulative income after Rebirth n: 1.12^n. This is a pure compounding model at 12% per rebirth, matching the modeled income jumps players report after each reset. Three rebirths gives about 1.40x, eight gives about 2.48x, ten gives about 3.11x. The coins calculator uses the identical formula, so any number you copy from this page into that calculator will produce consistent output.
| Rebirth | Luck gain vs previous | Income gain vs previous | Total coin cost to reach |
|---|---|---|---|
| 1 | +0.12x | +12.0% | 1.00M |
| 2 | +0.13x | +12.0% | 2.65M cumulative |
| 3 | +0.15x | +12.0% | 5.37M cumulative |
| 5 | +0.17x | +12.0% | 14.4M cumulative |
| 10 | +0.22x | +12.0% | ~331M cumulative |
Cumulative coin costs are the sum of all individual tier costs up to and including that rebirth. The income gain per tier stays constant at 12% because income uses a compounding model, while the luck gain per tier grows slightly due to the quadratic term.
Rebirth Strategy by Account Stage
The ladder table tells you what each rebirth costs and gives — strategy is about deciding which rebirth to prioritize given where your account is today. The framework I use has three phases, matching the same early/mid/late split the rebirth guide covers in detail.
| Account stage | Target rebirth tier | Priority action | Watch out for |
|---|---|---|---|
| Starting out (0–1 rebirths) | Rebirth 1–2 | Farm to 1M coins with Fire Slime or Ice Slime as main income. Reset only when recovery plan is written down. | Resetting from Basic Slime income — rebuilding takes too long and cancels the multiplier gain. |
| Early mid-game (2–4 rebirths) | Rebirth 3–5 | Use coin codes (TEST, GIVEMELUCKNOW timing) to accelerate farming to the 2.72M–4.49M cost range. | Burning a luck code during menu work right after rebirth — save GIVEMELUCKNOW for the first active roll block. |
| Established mid-game (5–8 rebirths) | Rebirth 6–9 | Treat each rebirth as a scheduled session event. Know your first five post-reset actions before clicking. | Comparing your timing to players with faster rebuild routes. Rebuild speed varies by slime lineup and roll speed. |
| Late game (9+ rebirths) | Rebirth 10–15 | Only pursue these tiers if you can rebuild to comfortable income inside one 19-minute average session. | The coin costs above 100M require either very long idle sessions or a dedicated late-game farm strategy. |
One rule that applies across all stages: do not stack a rebirth with another major change on the same session. If you just unlocked crafting, hold the rebirth for the next session. Both systems consume coins and attention, and combining them turns two clean decisions into one confusing one. I moved this note from the ROI calculator page because it applies to the all-rebirth context just as strongly — the multiplier math is one input, session planning is the other, and neither works without the other.
If you want to check whether your current coin stack is ready for the next specific tier, the rebirth ROI calculator takes your live coin count and farming rate and returns a plain yes/no verdict with a recovery time estimate. It uses the same cost formula as this page so the numbers match.
FAQ
What is the coin cost for every rebirth in Slime RNG?
The cost starts at 1,000,000 coins for Rebirth 1 and scales by roughly 1.65x per tier: Rebirth 2 costs about 1.65M, Rebirth 3 costs about 2.72M, Rebirth 4 costs about 4.49M, and so on. By Rebirth 10 the cost is roughly 116M coins. These are community-modeled figures based on observed in-game scaling — Stouts Studio has not published an official cost table.
How much does each rebirth increase your luck multiplier?
The luck multiplier grows with each rebirth using a compounding model: roughly +12% additive per rebirth plus a small quadratic bonus. Rebirth 1 gives about 1.12x, Rebirth 3 gives about 1.41x, Rebirth 5 gives about 1.73x, and Rebirth 10 gives about 2.70x. These are estimates derived from community-reported income and luck jumps — the exact in-game formula is not publicly documented.
What is the difference between the luck multiplier and the income multiplier?
The luck multiplier affects your per-roll odds — higher luck means a better chance of rolling rare and epic slimes each attempt. The income multiplier affects your coins per minute — higher income multiplier means existing slimes produce coins faster. Both compound across rebirths, but they are separate systems and their growth curves differ slightly.
Is it worth doing all 15 rebirths?
Not all at once. Each rebirth carries a recovery cost — you reset your account progress and need to rebuild your slime team. Early rebirths (1 through 4) have the best ROI because the coin cost is manageable and the multiplier gain is proportionally large. Later rebirths (10 through 15) require very large coin stockpiles and are only efficient for late-game players with fast rebuilding routes.
How long does Rebirth 5 take to recover from?
Based on May 2026 sessions, Rebirth 5 recovery takes roughly 28 to 35 minutes of active farming at 10 to 15x luck with a steady uncommon or rare income slime. At lower luck that same rebirth can stretch to 45 to 60 minutes. Using the GIVEMELUCKNOW code during the post-reset block can compress a 32-minute estimate to around 20 to 22 minutes.
Does the rebirth ladder reset after each rebirth?
No. Each rebirth is permanent — your rebirth count increases by one and you keep all the multipliers from previous rebirths. What resets is your account's slime team and progress, but the cumulative luck and income multipliers from prior rebirths remain stacked.
What is the best rebirth count to target before your first Mythic hunt?
The model suggests 3 to 5 rebirths as a sweet spot before committing to a serious Mythic chase. At Rebirth 3 your income multiplier sits around 1.40x and your luck multiplier around 1.41x — enough to noticeably compress the 1-in-1,000,000 Cosmic chase without requiring the huge coin stockpiles that later tiers demand.
Now you know every Slime RNG rebirth tier and what each one costs - next steps
The ROI calculator weighs your current coin stack and farming rate against the next rebirth cost and luck gain.
Learn the recovery timing rules before you resetThe rebirth guide covers when a reset pays off, how to measure rebuild time, and common mistakes to avoid.
See how each rebirth tier changes your coins-per-minuteThe coins calculator applies the income multiplier from any rebirth count and shows the live goal ETA.